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Alien Pred-Zine


Cheat Codes
AVP Links

Cheat Codes

On this page you will find cheats for Aliens vs. Predator. Please note that these cheats only work in debug mode, and debug mode can only be accessed with the Build 98 patch. And to go in debug mode, right-click your AvP icon, go to Properties and add -debug at the end of the "Target" form. Here's mine, for example:

"E:\Program Files\Games\Fox\Aliens versus Predator\AvP.exe" -debug

Ecept for the path to where AvP is located on your hard-disk, copy that to the letter and spacing; always place -debug after the ending quotation mark, and always place one space between the quotation mark and -debug. If you don't, it just won't work.

In debug mode, multi-player is not available, levels will not be considered completed when finished, and no new official cheat modes will become available - this means that players can examine a level to which they already have access with invulnerability, infinite weapons, etcetera, but can't open up any new levels or features.

[Gameplay] [Bots] [Other] [Objective-Based]


The following console commands are made available by this option, in-game help is available by typing in "LISTCMD" at the console (please note that all commands must all be in uppercase):

GOD - makes the player immortal; player will still take damage, but will not die when they reach zero health.
GIVEALLWEAPONS - gives the player all the weapons available in the game.
GIMME_CHARGE - Restores the Predator's field charge to maximum.
SHOWFPS - displays the current frame-rate per second on-screen.
MOTIONTRACKERSPEED - allows the player to speed up/slow down the pulse rate of the Marine's motion tracker (range from 0-16, default is 1).
LIGHT - creates a light source near the player. Repeated use makes a brighter and brighter light.


ALIENBOT - creates an Alien in front of the player.
MARINEBOT # - creates a Colonial Marine (or civilian) of type # in front of player.

1 - A Colonial Marine using a Pulse Rifle.
2 - A Colonial Marine using a Flamethrower.
3 - A Colonial Marine using a Smartgun.
4 - A Colonial Marine using a SADAR.
5 - A Colonial Marine using a Grenade Launcher.
6 - A Colonial Marine using a Mini-Gun.
7 - A Civilian using a Shotgun
8 - A Civilian using a Pistol.
9 - A Civilian using a Flamethrower
10 - An unarmed Civilian.
11 - A Civilian using a molotov cocktail.
12 - A Colonial Marine using a Pistol.
13 - An Android using a Shotgun.
14 - An Android using a Shotgun (slacker).
15 - An Android using a Pistol.

PREDOBOT # - creates a Predator of type # in front of player.

0 - The default Predator; he uses his Wrist Blades.
1 - A Predator using a Spear.
2- A Predator using an energy weapon.

PREDALIENBOT - creates a Predator-Alien in front of player.
PRAETORIANBOT - creates a Praetorian Alien in front of player.
XENOBORG - creates a Xenoborg in front of player.

Please note that creating bots may cause crashes and unexpected game behavior.

For a bot to be created, its model must exist in the current level. Many bots aren't; however, the models can be forced to be loaded through a command line option. Add "-l" followed by a list of letters corresponding to the characters you want to load:

a - Alien
m - Colonial Marine
p - Predator
c - Civilian
x - Xenoborg
t - Praetorian
r - Predalien

As an example, "E:\Program Files\Fox\Aliens versus Predator\AvP.exe" -lxc -debug will cause both the Civilian and the Xenoborg models to be loaded (in addition to any characters that would get loaded for the level anyway).

Note that all the letters must be in lower case, and that "-l" on its own will still cause the Alien to be loaded.


The following console variables are also made available (replace the # sign with a number). In-game help is available by typing the "LISTVAR" command at the console:

TIMESCALE # - change the rate at which time flows in the game. As an example, "TIMESCALE 0.5" will make time pass at half the normal speed. For those interested, the "JohnWooMode" cheat uses this effect dynamically, so that time passes slower the more action is happening on screen.
WIREFRAMEMODE # - display the environment and/or characters using wire-frame graphics.
DOPPLERSHIFT # - enable/disable the Doppler shifting on the Alien player's sounds.
SKY_RED # - change the red component in a sky.
SKY_GREEN # - change the green component in a sky.
SKY_BLUE # - change the blue component in a sky.
LEANSCALE # - change the amount the camera tilts when sidestepping.
SHOWPOLYCOUNT - displays the number of rendered polygons per frame on-screen.